You don’t need to create an account to use Scratch, but it allows you to save projects online and share your work. Click Create in the upper-right corner to open the Scratch editor without creating an account. You can still save your work to your computer.
You can also download the offline editor from https://scratch. mit. edu/download. To do so, click Windows, macOS, ChromeOS, or Android. Then click Direct download. Open the downloaded file and follow the directions.
You can also download the offline editor from https://scratch. mit. edu/download. To do so, click Windows, macOS, ChromeOS, or Android. Then click Direct download. Open the downloaded file and follow the directions.
Backdrops: Backdrops set the scene that your game takes place in. They are generally static images that take up the entire screen or play area. Click the icon that resembles a photograph in the lower-right corner to view a list of pre-made backgrounds. Click a backdrop image to select it. Sprites: Sprites are objects that go on top of the background. They can be a playable character, non-playable characters, enemies and obstacles, power-ups, or other interactive objects. To select a premade sprite, click the icon that resembles a cat in the lower-right corner to view a list of premade sprites. Then click a sprite you want to use. All sprites in your project are listed below the play area in the upper-left corner. To delete a sprite, click the icon
Backdrops: Backdrops set the scene that your game takes place in. They are generally static images that take up the entire screen or play area. Click the icon that resembles a photograph in the lower-right corner to view a list of pre-made backgrounds. Click a backdrop image to select it. Sprites: Sprites are objects that go on top of the background. They can be a playable character, non-playable characters, enemies and obstacles, power-ups, or other interactive objects. To select a premade sprite, click the icon that resembles a cat in the lower-right corner to view a list of premade sprites. Then click a sprite you want to use. All sprites in your project are listed below the play area in the upper-left corner. To delete a sprite, click the icon
Backdrops: Backdrops set the scene that your game takes place in. They are generally static images that take up the entire screen or play area. Click the icon that resembles a photograph in the lower-right corner to view a list of pre-made backgrounds. Click a backdrop image to select it. Sprites: Sprites are objects that go on top of the background. They can be a playable character, non-playable characters, enemies and obstacles, power-ups, or other interactive objects. To select a premade sprite, click the icon that resembles a cat in the lower-right corner to view a list of premade sprites. Then click a sprite you want to use. All sprites in your project are listed below the play area in the upper-left corner. To delete a sprite, click the icon
Bitmap: Bitmap images are made up of pixels. Bitmap graphics are not used that often. The downside is they tend to have a fixed size. Enlarging raster images can make them look pixelated or fuzzy. Bitmap file formats supported by Scratch include JPEG/JPG, GIF, and PNG. You can create raster graphics using Paint on Windows, the Scratch sprite editor, or Preview on Mac. Though you may prefer a more robust image editor such as Photoshop or GIMP, which is a free alternative to Photoshop. Vector: Unlike raster images, vector graphics are not made of pixels. They are made up of data points called vectors that are connected to create lines and shapes. They are the most widely used graphics on Scratch. Scratch supports scalable vector graphic (. svg) image formats. You can create vector graphics using Adobe Illustrator, or Inkscape which is a free alternative to Illustrator.
To import an external graphic image, click the icon that resembles a trey with an arrow pointing up over it. Then select a JPEG/JPG, GIF, PNG, or SVG image and click Open.
Hold the “Shift” key while you drag to create a perfect square or circle.
To change a line from straight to curved, click a vector point with the reshape tool. Then click Curved above the drawing area. Click Pointed to make a curved line straight.
To group multiple objects into one object, use the select tool to select all the objects you want to group together. Click Group above the drawing area to group them. Click Ungroup to separate objects that have been grouped together. Unlike Bitmap graphics which are made of pixels, vector graphics are made of shapes that can be stacked on top of one another. To move an object behind or in front of another object, select it with the select tool. Then click Forward or Backward to move the object up or down one layer. Click Front or Back to move the object all the way to the top or bottom of your objects.
To group multiple objects into one object, use the select tool to select all the objects you want to group together. Click Group above the drawing area to group them. Click Ungroup to separate objects that have been grouped together. Unlike Bitmap graphics which are made of pixels, vector graphics are made of shapes that can be stacked on top of one another. To move an object behind or in front of another object, select it with the select tool. Then click Forward or Backward to move the object up or down one layer. Click Front or Back to move the object all the way to the top or bottom of your objects.
To select a color, use the slider bar below “Color” to select the color hue. Use the slider bar below “Saturation” to select how much color is applied. Use the slider bar below “Darkness” to select how dark the color hue is. To remove the color, click the white box with a red line through it in the lower-left corner of the color selection menu.
To select a color, use the slider bar below “Color” to select the color hue. Use the slider bar below “Saturation” to select how much color is applied. Use the slider bar below “Darkness” to select how dark the color hue is. To remove the color, click the white box with a red line through it in the lower-left corner of the color selection menu.
To select a color, use the slider bar below “Color” to select the color hue. Use the slider bar below “Saturation” to select how much color is applied. Use the slider bar below “Darkness” to select how dark the color hue is. To remove the color, click the white box with a red line through it in the lower-left corner of the color selection menu.
For the Paintbrush tool, use the box next to the icon that resembles a paintbrush at the top to alter the thickness of the paintbrush strokes.
To rename a backdrop, use the bar next to “Costume” above the drawing area to type a new name for the backdrop.
To upload your own sound, hover the mouse cursor over the speaker icon in the lower-left corner. Then click the icon that resembles a trey with an arrow pointing up. Click a sound file and click Open. Scratch supports . wav and . mp3 files. To record your own sound, hover the mouse cursor over the speaker icon in the lower-left corner. Then click the icon that resembles a microphone. Click the record button to start recording. Click the stop button to stop recording. Click the play icon to preview the recording. Click and drag the red bars to the left and right of the sound wave to select the starting and stopping point of the sound clip. Then click Save. You can also backpack sounds from other projects. Go into the sound in another project’s editor, open the backpack, and drag the sound into it.
Faster: This option speeds up the sound. Slower: This option slows down the sound. Louder: This option raises the volume of the sound. Softer: This option lowers the volume of the sound. Mute: This lowers the volume to 0. Fade in: This option makes the sound start quiet and get louder. Fade out: This option makes the sound get quiet at the end. Reverse: This option plays the sound backward. Robot: This option adds a metallic sound effect.
Some blocks have drop-down menus you can use to select an option or a white text box you can use to input your own value. For example to assign an action to a keyboard key, drag the block that says “When [space] is pressed” into the code area. Then use the drop-down menu in the block to select a keyboard key.
Select a sprite. Add an event block that says “When [right arrow] is pressed” to the coding area. Attach a block that says “point in direction (90)’ below the event block. Attach another block that says “move (10) steps”. Add a new event block that says “When [left arrow] is pressed” to the coding area. Attach a block that says “point in direction (90)” below the event block. Click the white circle that says (90) and drag the arrow so it points to the left. The block should now say “point in direction (-90)” Attach another block that says “move (10) steps”.
Alternatively, if you are using the online editor and you are logged in, you can click Save Now to save your work online.